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Ultra low power communication mechanisms are essential for future Internet of Things deployments. Bluetooth Low Energy (BLE) is one promising candidate for such deployments. We study the energy consumption of BLE by measuring real devices with a power monitor and derive models of the basic energy consumption behavior observed from the measurement results.(More)
Video streaming on smartphones is one of the most popular but also most energy hungry services today. Using mobile video services results in two contradictory sources of energy waste for smartphones: i) energy waste because of excessively aggressive prefetching of content that the user will not watch because of abandoning the session, and ii) excessive(More)
While the applications using the Internet have changed over time, TCP is still the dominating transport protocol that carries over 90% of the total traffic. Throughput is the key performance metric for long TCP connections. The achieved throughput results from the aggregate effects of the network path, the parameters of the TCP end points, and the(More)
Previous studies have shown that a significant part of the overall energy consumption of battery-powered mobile devices is caused by network data transmission. Power models that describe the power consumption behavior of the network data transmission are therefore an essential tool in estimating the battery lifetime and in minimizing the energy usage of(More)
It is becoming feasible to stream user generated video directly to the Internet, which enables a new class of exciting applications and services. However, energy consumption of smartphones that transmit the content over mobile network is a limiting factor. We study the potential of frame bundling to save energy while streaming video through a LTE uplink.(More)
The growing popularity of mobile internet services, characterized by heavy network transmission, intensive computation and an always-on display, poses a great challenge to the battery lifetime of mobile devices. To manage the power consumption in an efficient way, it is essential to understand how the power is consumed at the system level and to be able to(More)
Acknowledgments First of all, I would like to express my deepest gratitude to my thesis advisor Prof. Dr. Ernst W. Biersack. He was the one who suggested me to pursue a Ph.D. thesis before I even imagined that I would have the capabilities to do that. Looking back now, the decision to accept this proposal is among the best I have made in my life. You really(More)
Cloud gaming, where the game is rendered in the cloud and is streamed to an end-user device through a thin client, is rapidly gaining ground. Latency is still a key challenge to cloud gaming: highly interactive games can become unplayable even with response delays below 100 ms. To overcome this issue, we propose to deploy gaming services on a more(More)
—Energy conservation in battery powered mobile devices that perform wireless multimedia streaming has been a significant research problem since last decade. This is because these mobile devices consume a lot of power while receiving, decoding and ultimately, presenting the multimedia content. What makes things worse is the fact that battery technologies(More)
We report results from the analysis of a 24-hour packet trace containing TCP traffic of approximately 1300 residential ADSL clients. Some of our observations confirm earlier studies: the major fraction of the total traffic originates from P2P applications and small fractions of connections and clients are responsible for the vast majority of the traffic.(More)