Learn More
This paper outlines a part of a larger qualitative evaluation study where Jeliot, a tool designed to aid students in understanding algorithms, was used in a real classroom situation by two different groups. According to the findings, the tool could be used in an introductory programming course and students found visualization helpful. However, the making SV(More)
This paper describes our teaching experiment at the University of Helsinki, where the aim was to investigate a possibility to provide a learning environment supporting a combination of creativity, intrinsic motivation and the use of robots to bring constructionism into computer science (CS) education. To put the ideas into practice we developed a pilot(More)
Although many of the existing adaptive learning environments use other approaches, the vector-space model for information retrieval can be used in providing individualized learning with hypermedia. A system employing a modified version of the vector-space model is described. The approach taken is tested in a real-life setting to evaluate and train basic(More)
Introduction In 1995, the authors started the Empirica Control for Technology Education (ECTE) project in the Department of Teacher Education at the University of Helsinki with the purpose of widening the possibilities for creative problem solving in technology education. First, an icon-oriented visual programming tool was developed to teach computer(More)
This working group wishes to promote interaction of computer scientists and educational researchers. Such an interaction would benefit not only educational sciences and computer science education but also contribute to computer science e.g. through behaviour metaphors in robotics. We have initiated an analysis of computer uses in education starting from(More)
Despite much public discussion about the importance of creativity and innovation-friendly teaching in Finnish higher education, the impact of the general opinion on actual teaching practices has been limited. In the Finnish computer science education the teaching mostly follows a pattern of lectures, fixed exercise sets, and exams. With this article we want(More)