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We present Calisto, a service-oriented information kiosk system for public places, like museums or hotel lobbies. Calisto supports collaboration between multiple users. They can connect their mobile devices to the large public terminal and share interesting facts and media contents via intuitive multimodal interaction. The novel contribution of our work is(More)
Adaptive information systems typically exploit knowledge about the user's interests, preferences, goals etc. to determine what should be presented to the user and how this presentation should take place. When dealing with mobile users, however, information about their motions—the places visited, the duration of stays, average velocity etc.—can be(More)
We describe a Web 3.0 interaction system where the mobile user scenario is combined with a touchscreen-based collaborative terminal. Multiple users should be able to easily organize their information/knowledge space (which is ontology-based) and share information with others. We implemented a MP3 and video player interface for the physical iPod Touch (or(More)
The increasing complexity and flexibility in future production environments leads to huge amounts of data and the difficulty to analyze them in order to react to short-termed events. To tackle this challenge, an electronic performance board and editor was developed that allows users to create dashboards with proper visualizations of production data. This(More)
We propose an XML-based user-interface markup language for prototyping and designing graphical user interfaces (GUI) in the automotive domain, called autoUI-ML. This markup language will help to accelerate and optimize the development workflow for both, designers and HCI developers. Furthermore the language implicitly constitutes an interface to the(More)
What does situation-adaptive technology mean for car drivers and how can it improve their lives? Why is multimodal interaction in the cockpit a critical ingredient? This contribution summarizes several important technological results of the three-year research project SiAM, which investigated these questions. Motivated by the story of an urban commuter, we(More)
In this paper we present a new way of emotional interaction with products. Based on the rapid prototyping Microsoft Gadgeteer platform, we concretized our vision of an on-product app by implementing an anthropomorphic intelligent milk carton. The purpose of this realization is to give customers a better view of a product's life-cycle. This realization also(More)