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We report on our extended research on GymSkill, a smartphone system for comprehensive physical exercising support, from sensor data logging, activity recognition to on-top skill assessment, using the phone's built-in sensors. In two iterations, we used principal component breakdown analysis (PCBA) and criteria-based scores for individualized and(More)
—We present GymSkill, a personal trainer for ubiquitous monitoring and assessment of physical activity using standard fitness equipment. The system records and analyzes exercises using the sensors of a personal smartphone attached to the gym equipment. Novel fine-grained activity recognition techniques based on pyramidal Principal Component Breakdown(More)
Interdisciplinary research from the domains of pervasive computing or ubiquitous computing, computer-human-interaction and computer science has led to the development of many intelligent environments , either on lab scale or as live in laboratories. While several middleware have been developed in this field, no standard middleware for intelligent(More)
In this paper we introduce the design and development of a display cube as a novel tangible user interface. Using the common shape of a cube we implemented a platform that supports input by gesture recognition and output through 6 displays mounted at the sides of the cube. Exploiting the physical affordances of the cube and augmenting it with embedded(More)
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learning platform that supports test based quizzes where questions and answers can be text or image based. Exploiting the physical af-fordances of the cube and augmenting it with(More)
In this paper, we introduce the Android-based driver assistance system DriveAssist. The application allows the visualization of traffic information that originates from Vehicle-to-X (V2X) communication services as well as from central traffic services (CTSs) on the user's smartphone. Besides giving the driver an overview of the traffic around her/him on a(More)
In this paper, we present Thracker – a low-cost and robust hardware to track hand gestures in front of a screen or small-scale active spaces like public displays or posters. Thracker uses capacitive sensing for tracking user input. Thracker allows for entire new interaction modes like picking and dropping an object on the screen with the hand. We present a(More)