Matthias Kranz

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The Internet of Things assumes that objects have digital functionality and can be identified and tracked automatically. The main goal of embedded interaction is to look at new opportunities that arise for interactive systems and the immediate value users gain. The authors developed various prototypes to explore novel ways for human-computer interaction(More)
We report on our extended research on GymSkill, a smartphone system for comprehensive physical exercising support, from sensor data logging, activity recognition to on-top skill assessment, using the phone’s built-in sensors. In two iterations, we used principal component breakdown analysis (PCBA) and criteria-based scores for individualized and(More)
The effective development and deployment of complex and heterogeneous ubiquitous computing applications is hindered by the lack of a comprehensive middleware infrastructure: interfaces to sensors are company specific and sometimes even product specific. Typically, these interfaces also do not sustain the development of robust systems that make use of sensor(More)
Computing and communication technology is widely used and integrated in devices, environments, and everyday objects. Even with major advances in technology the vision of ubiquitous computing - from a user perspective - is not yet achieved. In this paper we look at new forms of interaction that will help to interact with the ubiquitous computer. In(More)
In this paper we investigate on the potential of combining social and technical networks to collaboratively provide services to both human users and technical systems. In the Internet of Things (IoT), things talk and exchange information to realize the vision of future pervasive computing environments. The common physical and social space emerges by the(More)
Self-reporting techniques, such as data logging or a diary, are frequently used in long-term studies, but prone to subjects' forgetfulness and other sources of inaccuracy. We conducted a six-week self-reporting study on smartphone usage in order to investigate the accuracy of self-reported information, and used logged data as ground truth to compare the(More)
In this paper we report on ongoing work where sensor technology and wireless networks are integrated with sports equipment to improve the utility and usability of such equipment. Our focus is on the iterative design process for a multidisciplinary team. We show how mutual learning became a central issue for the success of the design and development.
In this paper we report on a use case of networked sensing technologies in the context of smart homes and specifically the kitchen as scenario for our research. We adapt, use and extend an existing middleware originating from robotics for pervasive computing. We report on initial results towards context recognition in this sensor enriched environment.
Vision-based approaches for mobile indoor localization do not rely on the infrastructure and are therefore scalable and cheap. The particular requirements to a navigation user interface for a vision-based system, however, have not been investigated so far. Such mobile interfaces should adapt to localization accuracy, which strongly relies on distinctive(More)