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The papers at this Convention have been selected on the basis of a submitted abstract and extended precis that have been peer reviewed by at least two qualified anonymous reviewers. This convention paper has been reproduced from the author's advance manuscript, without editing, corrections, or consideration by the Review Board. The AES takes no(More)
A freely available collection of Head-Related Impulse Response (HRIR) measurements is introduced. The impulse responses were acquired in an anechoic chamber using a KEMAR manikin at four different loudspeaker distances – 3 m, 2 m, 1 m and 0.5 m – reaching from the far field to the near field. The loudspeaker was positioned at ear height and the manikin was(More)
The papers at this Convention have been selected on the basis of a submitted abstract and extended precis that have been peer reviewed by at least two qualified anonymous reviewers. This convention paper has been reproduced from the author's advance manuscript, without editing, corrections, or consideration by the Review Board. The AES takes no(More)
In this paper, we introduce a direct manipulation tabletop multi-touch user interface for spatial audio scenes. Although spatial audio rendering exists for several decades now, mass market applications have not been developed and the user interfaces still address a small group of expert users. We implemented an easy-to-use direct manipulation interface for(More)
In this paper we present a system that allows to "touch", grab and manipulate sounds in mid-air. Further, arbitrary objects can seem to emit sound. We use spatial sound reproduction for sound rendering and computer vision for tracking. Using our approach, sounds can be heard from anywhere in the room and always appear to originate from the same (possibly(More)
This extended abstract outlines a proposal for an ICMC panel discussion with the intention to set on the development of a file format to create, store and share spatial audio scenes across 2D/3D audio applications and concert venues. This discussion shall include composers, sonic artists, researchers and developers in order to make such a format widely(More)
The papers at this Convention have been selected on the basis of a submitted abstract and extended precis that have been peer reviewed by at least two qualified anonymous reviewers. This convention paper has been reproduced from the author's advance manuscript, without editing, corrections, or consideration by the Review Board. The AES takes no(More)
We present a new software system for spatial audio reproduction called SoundScape Renderer. It is currently used for rendering 2-dimensional virtual acoustic scenes using either Wave Field Synthesis, binaural rendering or Vector Based Amplitude Panning. A further extension to higher order Am-bisonics is planned. However, in this paper we will focus on the(More)