Matthew Uyttendaele

Learn More
The ability to interactively control viewpoint while watching a video is an exciting application of image-based rendering. The goal of our work is to render dynamic scenes with interactive viewpoint control using a relatively small number of video cameras. In this paper, we show how high-quality video-based rendering of dynamic scenes can be accomplished(More)
Image analysis and enhancement tasks such as tone mapping, colorization, stereo depth, and photomontage, often require computing a solution (e.g., for exposure, chromaticity, disparity, labels) over the pixel grid. Computational and memory costs often require that a smaller solution be run over a downsampled image. Although general purpose upsampling(More)
In this paper, we introduce a novel system for browsing, enhancing, and manipulating casual outdoor photographs by combining them with already existing georeferenced digital terrain and urban models. A simple interactive registration process is used to align a photograph with such a model. Once the photograph and the model have been registered, an abundance(More)
This paper presents a new interactive tool for making local adjustments of tonal values and other visual parameters in an image. Rather than carefully selecting regions or hand-painting layer masks, the user quickly indicates regions of interest by drawing a few simple brush strokes and then uses sliders to adjust the brightness, contrast, and other(More)
Typical video footage captured using an off-the-shelf camcorder suffers from limited dynamic range. This paper describes our approach to generate high dynamic range (HDR) video from an image sequence of a dynamic scene captured while rapidly varying the exposure of each frame. Our approach consists of three parts: automatic exposure control during capture,(More)
We present a system to capture and view "Gigapixel images": very high resolution, high dynamic range, and wide angle imagery consisting of several billion pixels each. A specialized camera mount, in combination with an automated pipeline for alignment, exposure compensation, and stitching, provide the means to acquire Gigapixel images with a standard camera(More)
This paper presents a technique to automatically stitch multiple images at varying orientations and exposures to create a composite panorama that preserves the angular extent and dynamic range of the inputs. The main contribution of our method is that it allows for large exposure differences, large scene motion or other misregistrations between frames and(More)
As panoramic photography becomes increasingly popular, there is a greater need for high-quality software to automatically create panoramic images. Existing algorithms either produce a rough "stitch" that cannot deal with common artifacts, or require user input. This paper presents methods for dealing with two artifacts that often occur in practice. Our(More)
We explore creating ""cliplets"", a form of visual media that juxtaposes still image and video segments, both spatially and temporally, to expressively abstract a moment. Much as in ""cinemagraphs"", the tension between static and dynamic elements in a cliplet reinforces both aspects, strongly focusing the viewer's attention. Creating this type of imagery(More)
(a) (b) (c) Figure 1: The system described in this paper enables users to virtually explore large environments from the comforts of their sofa (a). A standard wireless gamepad (b) allows the user to easily navigate through the modeled environment which is displayed on a large wall screen (c). This results in a compelling experience that marries the realism(More)