Matthew Trentacoste

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The dynamic range of many real-world environments exceeds the capabilities of current display technology by several orders of magnitude. In this paper we discuss the design of two different display systems that are capable of displaying images with a dynamic range much more similar to that encountered in the real world. The first display system is based on(More)
New generations of display devices promise to provide significantly improved dynamic range over conventional display technology. In the long run, evolving camera technology and file formats will provide high fidelity content for these display devices. In the near term, however, the vast majority of images and video will only be available in low dynamic(More)
Dynamic range restrictions of conventional displays limit the amount of detail that can be represented in volume rendering applications. However, high dynamic range displays with contrast ratios larger than 50, 000 : 1 have recently been developed. We explore how these increased capabilities can be exploited for common volume rendering algorithms such as(More)
Countershading is a common technique for local image contrast manipulations, and is widely used both in automatic settings, such as image sharpening and tonemapping, as well as under artistic control, such as in paintings and interactive image processing software. Unfortunately, countershading is a double-edged sword: while correctly chosen parameters for a(More)
Many real-world scenes contain a dynamic range that exceeds conventional display technology by several orders of magnitude. Through the combination of several existing technologies, new high dynamic range displays, capable of reproducing a range of intensities much closer to that of real environments, have been constructed. These benefits come at the cost(More)
Without specialized sensor technology or custom, multichip cameras, high dynamic range imaging typically involves time-sequential capture of multiple photographs. The obvious downside to this approach is that it cannot easily be applied to images with moving objects, especially if the motions are complex. In this paper, we take a novel view of HDR capture,(More)
We present a method for actively controlling the illumination in a room so that it is consistent with a virtual world. This procedure triggers natural adaptation processes in the human visual system. Combined with conventional or high dynamic range displays, the system improves the realism of transitions from dark to light environments and vice versa. It(More)
Resizing to a lower resolution can alter the appearance of an image. In particular, downsampling an image causes blurred regions to appear sharper. It is useful at times to create a downsampled version of the image that gives the same impression as the original, such as for digital camera viewfinders. To understand the effect of blur on image appearance at(More)
This course is motivated by tremendous progress in the development and accessibility of high dynamic range technology (HDR) that happened just recently, which creates many interesting opportunities and challenges in graphics. The course presents a complete pipeline for HDR image and video processing from acquisition, through compression and quality(More)
Defocus imaging techniques, involving the capture and reconstruction of purposely out-of-focus images, have recently become feasible due to advances in deconvolution methods. This paper evaluates the feasibility of defocus imaging as a means of increasing the effective dynamic range of conventional image sensors. Blurring operations spread the energy of(More)