Matt Dunleavy

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The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative simulation, but has(More)
The purpose of this study was to document typical use and configuration of 1:1 computing in two schools focusing on the added value and unique challenges these uses present.Aqualitative case study design was used in two middle schools (sixth, seventh and eighth grade) in the southeastern United States purposefully selected for their 1:1 computing(More)
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