Mathieu Muratet

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Recommended by Xiaopeng Zhang Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than entertainment, serious games, are present, today, in several fields such as education, government, health, defence, industry,(More)
This paper presents an experimental feedback on a serious game dedicated to strengthening programming skills. This serious game called Prog&Play is built on an open source realtime strategy game. Its goal is to be compatible with different students, teachers and institutions. We propose an iterative evaluation in order to improve it while experiments are(More)
This paper deals with an analysis of a large-scale use of Prog&Play 5 , a game-based learning environment specially designed to teach the basics of programming to first year university students. The study relies mainly on a motivation survey completed by 182 students among 258 who used the serious game for 4 to 20 hours in seven different university(More)
Video games are supposed to provide a good learning environment. We study a large-scale use (260 students and 20 teachers) of Prog&Play, a serious game specially designed to teach computer programming fundamentals. In earlier quantitative studies, we found, through a students' motivation survey, that the students' interest for Prog&Play was not only related(More)
Assistances Formations Conseils Départements GEII SeReCom Informatique Le CRI, service commun à tous les départements, propose des services informatiques, prend en charge les matériels et réalise des missions de conseils et d'expertises. La cellule Médi@TICE née en 2005 a de multiples missions : aide à l'utilisation des outils informatiques, aide(More)
■ RÉSUMÉ • Cet article étudie l'utilisation sur une large échelle (388 étu-diants, 22 enseignants), dans 7 différents contextes et sur plusieurs sessions , du jeu sérieux Prog&Play, logiciel développé à l'IRIT et libre d'accès. Après une analyse a priori du domaine, une enquête auprès d'étudiants sur leur pratique des jeux vidéo et une enquête auprès des(More)