Mathieu Muratet

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This paper presents an experimental feedback on a serious game dedicated to strengthening programming skills. This serious game called Prog&Play is built on an open source realtime strategy game. Its goal is to be compatible with different students, teachers and institutions. We propose an iterative evaluation in order to improve it while experiments are(More)
Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students’ interest in computer science. Video games with other goals than entertainment, serious games, are present, today, in several fields such as education, government, health, defence, industry, civil security, and science. This(More)
Serious games are increasingly used in schools, universities or in vocational training. When they are used in the classroom, teachers often have to deal with the lack of tools for monitoring the students during the game and assessing them after the game. So they often tend to add assessment questionnaires to the fun sequence of “learning by playing”, to(More)
This paper deals with an analysis of a large-scale use of Prog&Play, a game-based learning environment specially designed to teach the basics of programming to first year university students. The study relies mainly on a motivation survey completed by 182 students among 258 who used the serious game for 4 to 20 hours in seven different university settings.(More)
Video games are part of our culture like TV, movies and books. Video games with other goals than entertainment are called: Serious Games. We believe this kind of software can be used to increase students’ interest in computer science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy game,(More)