Mathieu Loiseau

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This article focuses on the development of Natural Language Processing (NLP) tools for Computer Assisted Language Learning (CALL). After identifying the inherent limitations of NLP-free tools, we describe the general framework of Mirto, an NLP-based authoring platform under construction in our laboratory, and organized into four distinct layers: functions,(More)
In this communication we propose to expose the main pedagogical ressource description standards limitations for the description of raw ressources, through the scope of pedagogical indexation of texts for language teaching. To do so we will resort to the testimony of language teachers reagarding their practices. We will then propose a model supposed to(More)
BLOCKIN BLOCKIN Our BLOCKIN BLOCKIN of BLOCKIN BLOCKIN a BLOCKIN BLOCKIN new BLOCKIN BLOCKIN type BLOCKIN BLOCKIN of BLOCKIN BLOCKIN game-­‐based BLOCKIN BLOCKIN learning BLOCKIN BLOCKIN environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players' motivation thanks(More)
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual(More)
PURPOSE To deploy an inductive process for radiotherapy risk management in a regional cancer centre and to infer the actions required to solve the situations of criticality. METHODS Close collaboration between the department of radiation oncology-biophysics and the department of quality and risk management in the same institution allowed to create a(More)
In this article, we discuss the problem of pedagogical indexation of texts for language learning and address it under the scope of the notion of “pedagogical context”. This prompts us to propose a new version of a model based on a couple formed of two entities : prisms and facets. We first evoke the importance of material selection in the task of planing a(More)
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but(More)
RÉSUMÉ. Parmi les nombreux types de collectifs d’apprenants de langues en ligne, cette contribution explore un type particulier de collectif, les communautés web 2.0 dotées de parcours d’apprentissage. Notre analyse se penche sur un échantillon composé de trois grandes communautés en termes d’effectifs (nombre d’utilisateurs et langues apprises): Babbel,(More)
Defining pedagogical indexation of texts for language learning as an indexation allowing users to query for texts in order to use them in language teaching requires to take into account the influence of the properties of the teaching situation we define as “pedagogical context”. We propose to justify the notions of prisms and facets on which our model rely(More)
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