Masayuki Nakane

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This paper presents an investigation into how people respond to a robot posing as an authority figure, giving commands. This is an increasingly important question as robots continue to become more autonomous and capable and participate in more task scenarios where they work with people. We designed and conducted a human-robot interaction obedience(More)
In designing and evaluating human-robot interactions and interfaces, researchers often use a simulated robot due to the high cost of robots and time required to program them. However, it is important to consider how interaction with a simulated robot differs from a real robot; that is, do simulated robots provide authentic interaction? We contribute to a(More)
In this paper we present results from an exploratory study on first-person shooting game damage indicators, comparing a red flash, a paper doll, and an x-ray mechanism, observing impact on gaming experience. In first-person shooting games players interact with virtual worlds through multiple modalities (first-person graphics, spatial sound, movement) from(More)
The issue of believability is core to android science, the challenge of creating a robot that can pass as a near human. While researchers are making great strides in improving the quality of androids and their likeness to people, it is simultaneously important to develop theoretical foundations behind believability, and experimental methods for exploring(More)
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