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The use of computer technology in design practice is moving towards a distributed resource available to a team of designers. The development of software to support designers has been based largely on the assumption that there will be a single person using the software at a time. Recent developments have enabled the feasibility of software for two or more(More)
Although there has been some research done on collaborative face-to-face (FTF) and video-conferencing sessions involving architects, little is know about the effects these different mediums have on collaborative design in general and collaborative communication and design representation in particular. In this paper we argue that successful computer-mediated(More)
niques in developing design programs provides formalisms for representing p r o b l e m-s o l v i n g processes. In this article, the use of AI techniques in mod-eling design processes is elaborated with the presentation of three models that formalize the representation of design knowledge within a design program. For the purpose of establishing the(More)
Virtual Worlds are networked environments that look like the physical world, and create a sense of place for the person communicating, navigating, and doing things in the virtual world. Virtual worlds have traditionally been developed as games, in fact, most virtual worlds today are games. A virtual campus has been developed in the Architecture Faculty at(More)
Creativity studies focus on the processes that produce creative artifacts and how we evaluate an artifact to determine if it is creative. This paper focuses on the essential criteria in evaluating if a potentially creative artifact is creative. Evaluating creativity is still largely subjective and not well supported with computational tools. An evaluation(More)