Mary Lou Maher

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Although there has been some research done on collaborative face-to-face (FTF) and video-conferencing sessions involving architects, little is know about the effects these different mediums have on collaborative design in general and collaborative communication and design representation in particular. In this paper we argue that successful computer-mediated(More)
Mary Lou Maher is a design researcher with an interest in novel user interfaces to support designing and computer support for collaborative design; she is the Professor of Design Computing at the University of Sydney. Mi Jeong Kim is a design researcher with an interest in designers' cognition while using tangible user interfaces; she is a PhD student in(More)
Most computer-based design tools assume designers work with a well defined problem. However, this assumption has been challenged by current research. The explorative aspect of design, especially during conceptual design, is not fully addressed. This paper introduces a model for problem-design exploration, and how this model can be implemented using the(More)
Creativity studies focus on the processes that produce creative artifacts and how we evaluate an artifact to determine if it is creative. This paper focuses on the essential criteria in evaluating if a potentially creative artifact is creative. Evaluating creativity is still largely subjective and not well supported with computational tools. An evaluation(More)
Virtual Worlds are networked environments that look like the physical world, and create a sense of place for the person communicating, navigating, and doing things in the virtual world. Virtual worlds have traditionally been developed as games, in fact, most virtual worlds today are games. A virtual campus has been developed in the Architecture Faculty at(More)
niques in developing design programs provides formalisms for representing p r o b l e m s o l v i n g processes. In this article, the use of AI techniques in modeling design processes is elaborated with the presentation of three models that formalize the representation of design knowledge within a design program. For the purpose of establishing the(More)
We propose that computer-support for collaborative design requires a shared understanding of the design artifact among a design team. The development and support for this shared understanding builds on current developments and research in AI, CAD, CSCW and computational models of design. The shared understanding should be an explicit representation in order(More)
We present a case adaptation method that employs ideas from the field of genetic algorithms. Two types of adaptations, case combination and case mutation, are used to evolve variations on the contents of retrieved cases until a satisfactory solution is found for a new specified problem. A solution is satisfactory if it matches the specified requirements and(More)
Design studios are places where designers work alone or collaboratively on design projects. Most design studios are now incorporating some collection of computerbased tools for handling electronic documents and communication. Following the traditional office paradigm large amounts of project data files (such as drawings, documents, spreadsheets, databases,(More)