Martin Weingartner

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—Playing is an essential part of human culture, even more so nowadays with computer-based games. Gaming is also regarded as an effective means to transfer knowledge and spark interest in a particular topic. This family of games is referred to as educational games and serious games. In this paper we describe the design and evaluation of a mobile casual,(More)
—In order to develop a learning environment for art history, we adopted concepts from art education and information technology. In contrast to other user-interfaces for art-databases, we created the explorARTorium 1 to compare artworks along different dimensions without having to rely on textual information that excludes people without sophisticated(More)
The perception of art is a subjective affair - being influenced by our feelings, education and cultural background. Contrary, the study of art history uses formal methods to classify artworks. This discrepancy often poses a risk of being insurmountable -- especially for users without prior knowledge of art history. The concept of social tagging provides the(More)
In recent years, the number of data collections that are publicly available via the Internet has dramatically increased. Web based semantic databases like Wikipedia derivate DbPedia extend the functionality of Wikipedia by allowing semantic annotations to the information that is usually in form of free text. Since these data collections also cover broad(More)
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