Martin Göbel

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Our goal is to apply and evaluate sonification for oil and gas exploration on a Responsive Workbench. The end-users are geological interpreters who build up models of underground formations, and stake holders in a consortium of oil and gas companies, software vendors, and Virtual Environments researchers. Based on the goals and users we formulated(More)
This paper describes the result of the interdisciplinary cooperation of traumatologists of the Berufsgenossenschaftliche Unfallklinik (BGU) in Frankfurt am Main and a team of computer graphics scientists of the Franunhofer Institute for Computer Graphics in Darmstadt. We have developed a highly interactive training simulator system by means of computer(More)
We present a framework for the design and evaluation of distributed, collaborative 3D interaction focussing on projection based systems. We discuss the issues of collaborative 3D interaction using audio/video for face-to-face communication and the differences in using rear projection based Virtual Environments. Further, we explore how the use of(More)
Simulation of an object’s elastic deformation is an important feature in applications where three-dimensional object behavior is explored. In addition, the benefits of user-object interactions are best realized in interactive environments which require the rapid computation of deformations. In this paper we present a prototype of a system for the simulation(More)
This paper describes tools and techniques for the exploration of geo-scientific data from the oil and gas domain in stereoscopic virtual environments. The two main sources of data in the exploration task are seismic volumes and multivariate well logs of physical properties down a bore hole. We have developed a props-based interaction device called the cubic(More)
Researchers’ experience 10 years ago at GMD is representative of what was then state-of-the-art in virtual reality. With access to a socalled graphics supercomputer in 1991, GMD researchers waited more than six months for the Data Glove to arrive in Europe and spent another three months getting it running with the SGI. Then, they proudly sat in front of a(More)