Martin Cerný

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This paper proposes a new method of manual evaluation for statistical machine translation, the so-called quiz-based evaluation, estimating whether people are able to extract information from machine-translated texts reliably. We apply the method to two commercial and two experimental MT systems that participated in WMT 2010 in English-to-Czech translation.(More)
With more computing power available, video games may spare increasing amounts of processing time for AI. One prospective application of the newly available resources is the simulation of large amounts of non-player characters (NPCs) in open world games. While it is relatively easy to simulate simple behaviours of individual NPCs it is much more difficult to(More)
In recent years, computer games have reached unprecedented level of graphical fidelity to the real world. As the non-player characters (NPCs) in the game world look more and more realistic, players expect them to manifest believable behavior as well. This is accented especially in games that feature large open worlds, which players may explore freely and it(More)
As the graphical representation of computer games gradually becomes comparable to cinema, previously neglected non-graphical game aspects start to play an important role in maintaining believability of the game world. One such aspect is the behavior of non-player characters (NPCs), which should appear intelligent and purposeful in the ideal case or not(More)
Recent development in game AI has seen action planning and its derivates being adapted for controlling agents in classical types of games, such as FPSs or RPGs. Complementary, one can seek new types of gameplay elements inspired by planning. We propose and formally define a new game " genre " called anticipation games and demonstrate that planning can be(More)
The autonomous agents community has been developing specific agent-oriented programming languages for more than two decades. Some of the languages have been considered by academia as possible tools for developing artificial intelligence (AI) for non-player characters in computer games. However, as most of the research related to the development of new AI(More)