Marlien Rerselman

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Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools,(More)
ICT for Rural Education Development (ICT4RED) is a large-scale pilot that is testing the use of tablets in 26 deep rural schools in the Eastern Cape Province of South Africa. The aim is to develop a replicable framework that will enable evidence-based learning and replication on a national basis. This purpose of this paper is to provide an overview of the(More)
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