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Participants in Augmented Reality (AR) games are equipped with location-aware handheld computers, allowing players to physically move throughout a real world location while simultaneously triggering virtual information based on their physical location. Researchers are only beginning to understand how to leverage the pedagogical strengths of location-based(More)
In video game literature and video game reviews, video games are often divided into two distinct parts: interface and gameplay. Good video games, it is assumed, have <i>easy</i> to use interfaces, but they also provide <i>difficult</i> gameplay challenges to the player. But must a <i>good</i> game follow this pattern, and what is the difference between(More)
Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Abstract: Participants in Augmented Reality (AR) games are equipped with(More)
The majority of text and document visualizations focus on one method to view information, causing them to limit the amount and quality of information that can be viewed. This paper describes a method to get an overview and detail view of large amounts of document data all at once based on a timeline schema. Through the combination and modification of(More)
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