Markus Waltl

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The term Universal Multimedia Experience (UME) has gained momentum and is well recognized within the research community. As this approach puts the user into the center stage, additional complexity is added to the overall quality assessment problem which calls for a scientific framework to capture, measure, quantify, judge, and explain the user experience.(More)
Multimedia is ubiquitously available online with large amounts of video increasingly consumed through Web sites such as YouTube or Google Video. However, online multimedia typically limits users to visual/auditory stimulus, with onscreen visual media accompanied by audio. The recent introduction of MPEG-V proposed multi-sensory user experiences in(More)
Selecting and adopting the appropriate assessment method for conducting subjective quality assessments is a challenging task. The method decides whether the assessment is successful in delivering the correct answers to previously set up hypotheses. Therefore, in this paper we provide recommendations on test methods used in the domain of Sensory Experience.(More)
This paper describes a toolset for the authoring, simulating, and rendering of multimedia content annotated with Sensory Effect Metadata (SEM) descriptions as specified in Part 3 of the MPEG V standard. This part of MPEG-V standardizes the description of sensory effects (e.g., light, wind) in order to be rendered on sensory devices (e.g., fans, vibration(More)
More and more content in various formats becomes available via the World Wide Web (WWW). Currently available Web browsers are able to access and interpret these contents (i.e., Web videos, text, image, and audio). These contents stimulate only senses like audition or vision. Recently, it has been proposed to stimulate also other senses while consuming(More)