Mark Weiler

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This paper addresses a set of persistent methodological and theoretical challenges to research on Massively Multiplayer Online Games (MMOGs), and to studies of 'virtual worlds' more generally. Critically examining some of the ontological, epistemological and ethical missteps that characterize well-respected, well-publicized and oft-cited research, our goal(More)
Within the field of game studies, narratological or ludological discourses provide different lights to understand computer games. Yet the digital design space is still young and one might wonder if there are other ways of approaching the design of games? With the purpose of opening a new line of thought, this paper turns to the historic past and examines a(More)
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