Mark C. Surles

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Physically-based modeling applications usually require batch processing for each frame of an animation or simulation. This paper describes a graphics modeling system, called Sculpr, that maintains physically-valid protein properties while a user interactively moves atoms. Sculpt models stiff properties such as bond lengths and angles as rigid constraints(More)
Interactive modeling systems that continually maintain a physically-realistic representation of an object combine advantages of interactive graphics and batch simulations. In this paper 1 address two advantages of incorporating physics into Sculpt, an interactive protein modeling system. First, time-consuming model correction is avoided by maintaining a(More)
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