In this paper we evaluate the possibilities of autostereo-scopic three-dimensional displays in aiding the user in a selection task on a mobile touch-screen user interface. We describe a user study which measures the effectiveness of realistic depth illusion as an emphasizing method in a conventional mobile user interface concept. In our experiment, 35… (More)
In this paper, we explore the interaction design space for interactive glasses. We discuss general issues with interactive glasses (i.e., optics, technology, social, form factors), and then concentrate on the topic of the nature of interaction with glasses and its implications to provide a delightful user experience with the NotifEye.
Abstact Twenty participants viewed real-world videos with a small hand-held autostereoscopic device in three ambient illuminations with three display luminance levels. Perceived depth, naturalness, viewing experience, presence experience and discomfort were evaluated with two videos. The results show that illumination and luminance levels influence… (More)
Gaze tracking technology is increasingly seen as a viable and practical input modality in a variety of everyday contexts, such as interacting with computers, mobile devices, public displays and wearables (e.g. smartglasses). We conducted an exploratory study consisting of six focus group sessions to understand people's expectations towards everyday gaze… (More)
Mixed reality (MR) technologies and applications, including interpersonal communication, are rapidly evolving. Despite its promise, peoples' actual needs concerning the advanced uses of MR are less studied. To address this knowledge gap, we conducted two focus group user studies in which we explored people's perceptions, expectations, and ideas concerning… (More)