Marja Harjumaa

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Many software applications today aim at changing the behaviors and/or attitudes of their users. Some of these persuasive systems are targeted to support healthier lifestyles through motivating exercise. Incorporating persuasive strategies into software functionality may help achieve desired changes. However, as needs for behavior change become more(More)
Smartphone applications have shown promise in supporting people to adopt healthy lifestyles. Hence, it is critical to understand persuasive design strategies incorporated in native mobile applications that facilitate behavior change. The aim of our study was to identify distinct persuasive software features assimilated in twelve selected applications using(More)
This article describes a medication management service concept for visually challenged older users. The service transforms medication information into speech. This can help visually challenged individuals to identify medication, and to find dosage and other consumption-related information. The user interface is based on Near Field Communication (NFC)(More)
A growing number of information technology systems and services are being developed for persuasive purposes, i.e. to change users’ attitudes or behaviour or both. This paper proposes a taxonomy of general persuasive approaches, with interpersonal, computer-mediated and human-computer persuasion as the key types. It also recognizes and briefly describes(More)
This paper summarises experiences of empirical research carried out to evaluate information and communication technology (ICT)-based services that aim at supporting older people in independent living. Over the course of four years, we have explored several different ICT-based service concepts in field trials. The goal of the field trials has been to expose(More)
BACKGROUND Digital interventions have the potential to serve as cost-effective ways to manage occupational stress and well-being. However, little is known about the adoption of individual-level digital interventions at organizations. OBJECTIVES The aim of this paper is to study the effects of an unguided digital mental health intervention in occupational(More)