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Refactoring is recognized as an essential practice in the context of evolutionary and agile software development. Recognizing the importance of the practice, modern IDEs provide some support for low-level refactorings. A notable exception in the list of supported refactorings is the " Extract Class " refactoring, which is conceived to simplify large,(More)
Software can be considered a live entity, as it undergoes many alterations throughout its lifecycle. Furthermore, developers do not usually retain a good design in favor of adding new features, comply with requirements or meet deadlines. For these reasons, code can become rather complex and difficult to understand. More particularly in object-oriented(More)
Evolutionary changes in object-oriented systems can result in large, complex classes, known as "God Classes". In this paper, we present a tool, developed as part of the JDeodorant Eclipse plugin, that can recognize opportunities for extracting cohesive classes from "God Classes" and automatically apply the refactoring chosen by the developer.
The service-oriented architecture paradigm prescribes the development of systems through the composition of services, i.e., network-accessible components, specified by (and invoked through) their WSDL interface descriptions. Systems thus developed need to be aware of changes in, and evolve with, their constituent services. Therefore, accurate recognition of(More)
Software development is fundamentally a collaborative task. Developers, sometimes geographically distributed, collectively work on different parts of a project. The challenge of ensuring that their contributions consistently build on one another is a major concern for collaborative development and implies concerns with effective communication, task(More)
Most software development today is a team activity. Project team members collaboratively work on the tasks necessary to accomplish the various project milestones. The work is usually asynchronous, not orchestrated by any explicit workflow, sometimes geographically distributed, and involves the use of a variety of tools, which do not always interoperate.(More)
Several types of 3D software visualizations have been developed to communicate information about the products of a software project and, sometimes, the development process itself. These visualizations have been limited in the degree of interactivity they enabled (primarily panning and zooming) and in their accessibility (since in most cases they assumed a(More)