Mario Paolucci

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This paper introduces Repage, a computational system that adopts a cognitive theory of reputation. We propose a fundamental difference between image and reputation, which suggests a way out from the paradox of sociality, i.e. the trade-off between agents' autonomy and their need to adapt to social environment. On one hand, agents are autonomous if they(More)
In this paper, the role of normative reputation in reducing the costs of complying with norms will be explored. In previous simulations (Conte & Castelfranchi 1995), in contrast to a traditional view of norms as means for increasing co-ordination among agents, the effects of normative and non-normative strategies in the control of aggression among agents in(More)
In this paper we will present the EMIL project, “EMergence In the Loop: Simulating the two-way dynamics of norm innovation”, a three-year project funded by the European Commission (Sixth Framework Programme -Information Society and Technologies) in the framework of the initiative “Simulating Emergent Properties in Complex Systems”. The EMIL project intends(More)
One of the cognitive processes responsible for social propagation is social learning, broadly meant as the process by means of which agents' acquisition of new information is caused or favoured by their being exposed to one another in a common environment. Social learning results from one or other of a number of social phenomena, the most important of which(More)
Peer review works as the hinge of the scientific process, mediating between research and the awareness/acceptance of its results. While it might seem obvious that science would regulate itself scientifically, the consensus on peer review is eroding; a deeper understanding of its workings and potential alternatives is sorely needed. Employing a theoretical(More)
In this paper the notion of emergence in complex social systems is rediscussed as a necessary instrument for a theory of the macro-micro link. Referring to Schelling’s model of segregation, emergent effects are defined as effects generated by (inter)acting micro-social entities, and implemented upon, but not incorporated into, their rules. In the successive(More)
In this work we present a simulation study drawn upon a famous ethological example: food-sharing habit of vampire bats in Central America. A norm of reciprocity is introduced when agents are expected to exhibit a cooperative behavior under serious environmental strictures (infrequent but lethal food scarcity). We compare different agents’ architectures(More)