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- Publications
- Influence
Culture 4 all: accessibility-enabled cultural experiences through immersive VR360 content
- Mario Montagud, P. Orero, A. Matamala
- Computer Science
- Personal and Ubiquitous Computing
- 2 January 2020
TLDR
IMMERSIVE MEDIA AND ACCESSIBILITY: HAND IN HAND TO THE FUTURE
Advances in immersive media can provide relevant benefits to our society. The future looks promising with the development of new communication technologies, formats and hardware, together with their… Expand
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- PDF
White Paper: Recommendations for immersive accessibility services
- P. T. Pesch, R. Bouqueau, Mario Montagud
- Computer Science
- ArXiv
- 7 May 2020
TLDR
Accessible scenic arts and Virtual Reality: A pilot study with aged people about user preferences when reading subtitles in immersive environments
- Estella Oncins, Rocío Bernabé, Mario Montagud, Verónica Arnáiz Uzquiza
- Sociology
- 8 May 2020
The technological advancements in virtual reality and other forms of immersive content such as 360o video are triggering the concept of liveness in the scenic arts, and deserve in-depth consideration… Expand
Social viewing in cinematic virtual reality : a design space for social movie applications
- Sylvia Rothe, Alexander W. Schmidt, Mario Montagud, Daniel Buschek, H. Hußmann
- Computer Science
- 17 October 2020
TLDR
Impact of the new @sigmm records
- Pablo César, Mario Montagud, C. Griwodz
- ACMMR
- 2017
The SIGMM Records have renewed, with the ambition of continue being a useful resource for the multimedia community. The intention is to provide a forum for (open) discussion and to become a primary… Expand
Accessibility in 360-degree video players
- C. Hughes, Mario Montagud
- Computer Science
- ArXiv
- 7 May 2020
TLDR
Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together
- Mario Montagud, Jie Li, G. Cernigliaro, Abdallah El Ali, S. Fernández, Pablo César
- Computer Science
- ArXiv
- 11 April 2021
TLDR