Marieke Peeters

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The goal of this longitudinal study was to investigate the precursors of early reading development in 52 children with cerebral palsy at kindergarten level in comparison to 65 children without disabilities. Word Decoding was measured to investigate early reading skills, while Phonological Awareness, Phonological Short-term Memory (STM), Speech Perception,(More)
BACKGROUND For pre-school children, the home literacy environment (HLE) plays an important role in the development of language and literacy skills. As there is little known about the HLE of children with intellectual disabilities (ID), the aim of the present study was to investigate the HLE of children with ID in comparison with children without(More)
BACKGROUND Children with cerebral palsy (CP) and accompanying disabilities are prone to reading difficulties. The aim of the present study was to examine the foundations of phonological awareness in pre-school children with CP in comparison with a normally developing control group. Rhyme perception was regarded as an early indicator of phonological(More)
The goal of the present 1-year long longitudinal study was to determine which home literacy variables were effective in stimulating early reading skills of children with cerebral palsy (CP) directly or indirectly via the reading precursors. Parents of 35 children with CP completed questionnaires regarding aspects of the home literacy environment (HLE). The(More)
Teacher expectations are important for the literacy development of children. The goal of this study was to investigate to what extent teacher expectations for future literacy success at the end of elementary school differed for children with cerebral palsy (CP) as compared with peers without disabilities in kindergarten. In addition, we investigated to what(More)
The goal of the present study was to examine the precursors of verbal working memory in 52 children with cerebral palsy with varying degrees of speech impairments in the first grade of special education. Following Baddeley's model of working memory, children's verbal working memory was measured by means of a forced-recognition task. As precursors of verbal(More)
Serious games allow for adaptive and personalised forms of training; the nature and timing of learning activities can be tailored to the trainee's needs and interests. Autonomous game-based training requires for the automatic selection of appropriate exercises for an individual trainee. This paper presents a framework for an automated scenario generation(More)
Research regarding autonomous learning shows that freeplay does not result in optimal learning. Combining scenario-based training with intelligent agent technology offers the possibility to create autonomous training enriched with automated adaptive support delivered by a director agent. We conducted an experiment to investigate whether directing training(More)
Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the sto-ryline based on didactic considerations. This paper discusses some of the challenges posed in(More)