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The recent shift of emphasis to user experience (UX) has rendered it a central focus of product design and evaluation. A multitude of methods for UX design and evaluation exist, but a clear overview of the current state of the available UX evaluation methods is missing. This is partly due to a lack of agreement on the essential characteristics of UX. In(More)
In this article we present the findings of two ethnographic studies embedded into two broader projects on interactive television in the home environment. Based on previous research on the home context and inspired by ongoing trends around interactive television, we explored basic concepts, such as the extended home, and new interaction techniques, in(More)
The power of users playing the roles of authors and editors is undeniable these days [1]. New media, not only the Internet, are enabling people to become active users related to content production and sharing, and in co-creation of User Generated Content (UGC). In particular younger users and heavy users of Internet use networked applications to create and(More)
The school context provides a fruitful and at the same challenging environment to get children engaged in creative development activities. Within this paper we highlight the opportunities and challenges when involving children in the design and development process of interactive technologies with a special focus on this educational context. A summary of the(More)
How users experience interactive TV (iTV) is determined by various factors; usability is a major one. In industry, usability is often seen as the key element that determines acceptance of new technologies by users. We present some of the results of an MHP-based (Multimedia Home Platform) iTV field trial in Salzburg, Austria concerning usability issues and(More)
We present a methodological variation of cultural probing called playful probing. In playful probing games are developed according to the area investigated, to enhance participants' involvement in the studies. The games are used as additional probing material and enhance participants' involvement. Based on an experimental case study with 40 households(More)
Technologies for capturing and generating smell are emerging, and our ability to engineer such technologies and use them in HCI is rapidly developing. Our understanding of how these technologies match the experiences with smell that people have or want to have is surprisingly limited. We therefore investigated the experience of smell and the emotions that(More)