Learn More
BACKGROUND Virtual reality and interactive video gaming have emerged as new treatment approaches in stroke rehabilitation. In particular, commercial gaming consoles are being rapidly adopted in clinical settings; however, there is currently little information about their effectiveness. OBJECTIVES To evaluate the effects of virtual reality and interactive(More)
OBJECTIVE To determine whether individualized advice on non-pharmacological strategies for hospitalized older patients with confusion and behavioral problems can improve levels of agitation and reduce the use of psychotropic medication. METHOD Pragmatic randomized controlled trial in two metropolitan teaching hospitals in South Australia. Seventy-one(More)
BACKGROUND accurate and practical assessment methods for assessing appendicular skeletal muscle (ASM) is of clinical importance for the diagnosis of geriatric syndromes associated with skeletal muscle wasting. OBJECTIVES the purpose of this study was to develop and cross-validate novel anthropometric prediction equations for the estimate of ASM in older(More)
OBJECTIVES The objective was to examine the evidence to determine the optimal management of phantom limb pain in the preoperative and postoperative phase of amputations. METHODS Trials were identified by a systematic search of MEDLINE, review articles, and references of relevant trials from the period 1966-1999, including only English-language articles.(More)
BACKGROUND Interactive video games such as the Nintendo Wii Fit are increasingly used as a therapeutic tool in health and aged care settings however, their acceptability to older people is unclear. The aim of this study was to determine the acceptability of the Nintendo Wii Fit as a therapy tool for hospitalised older people using a discrete choice(More)
Upper limb impairment can affect the ability to perform and participate in activities of daily living. The level of activity and participation limitation in the home environment for children with hemiplegic cerebral palsy (CP) is poorly understood. A greater understanding of these limitations could be used to provide targeted and appropriate intervention(More)
OBJECTIVE To describe the use of upper limb orthoses and assistive technologies (AT) in a representative community-based sample of children with hemiplegic cerebral palsy (HCP) and compare children on the basis of their prescription. METHOD Survey of all children with HCP entered on a population register. Outcome measures included a clinical examination;(More)
BACKGROUND The aim of this project was to assess whether outreach visits would improve the implementation of evidence based clinical practice in the area of falls reduction and stroke prevention in a residential care setting. METHODS Twenty facilities took part in a randomized controlled trial with a seven month follow-up period. Two outreach visits were(More)
OBJECTIVE to assess the effect of home versus day rehabilitation on patient outcomes. DESIGN randomised controlled trial. SETTING post-hospital rehabilitation. PARTICIPANTS two hundred and twenty-nine hospitalised patients referred for ambulatory rehabilitation. INTERVENTIONS hospital-based day rehabilitation programme versus home-based(More)
OBJECTIVES To provide detailed projections for the prevalence of disability and associated common health conditions for older Australians for the period 2006-2031. DESIGN Secondary analyses of datasets (national 1998 Survey of Disability, Ageing and Carers; and projections of Australia's population from 2006-2031) collected by the Australian Bureau of(More)