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In order to examine the effect of an avatar in natural interaction with elderly users in ambient intelligent environments, we performed an empirical study with elderly people (normal aging, mild cognitive impairment and Alzheimer's patients) not only on subjective but also on objective measures. The data supports the following: 1) The subjects followed some(More)
Cognitive training has been a growing field in recent years. It is established that training improves cognitive abilities in healthy elderly people. Specialized software and commercial devices including the possibility of cognitive gaming has been placed into the market; most of them are based on neuropsychological models of cognitive aging, but few have(More)
The complexity of new information technologies (IT) may limit the access of elderly people to the information society, exacerbating what is known as “the digital divide,” as they appear to be too challenging for elderly citizens regardless of the integrity of their cognitive status. This study is an attempt to clarify how some cognitive functions (such as(More)
(as co-authors), as well as Javier Yanguas (as Scientific Director of INGEMA) and Jorge Posada (as Scientific Director of Vicomtech). Ingema and Vicomtech as Institutions , as well as the signing researchers who confirm that Vicomtech researchers Eduardo Carrasco and Gorka Ep-elde should appear as co-authors of the original published article. The article(More)
<b>Objective</b> The complexity of new Information Technologies (IT) may limit the access of elderly people to the information society, exacerbating what is known as "the digital divide", as they appear to be too challenging for elderly citizens regardless of the integrity of their cognitive status. This study is an attempt to clarify how some cognitive(More)
Promoting cognitive health is a major topic for active aging, since cognitive performance, directly related to daily activities, can be improved through stimulation. HERMES Project copes with this aim by cognitive training games. In order to design useful games adapted to target group's needs an in-deep analysis has been conducted, including an extensive(More)