Margot Jacobs

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In the research project 'Reach', we investigate the potential for new forms of communication and expression to be incorporated dynamically and interactively into the things to be worn everyday. Through a series of iterative prototypes, we have explored both dynamic textile materials and the interactive behaviours of clothing and accessories, which change(More)
Sonic City is a project exploring mobile interaction and wearable technology for everyday music creation. A wearable system has been developed that creates electronic music in real-time based on sensing bodily and environmental factors – thus, a personal soundscape is co-produced by physical movement, local activity, and urban ambiance simply by walking(More)
INTRODUCTION Computation is weaving itself into our daily fabric. All around us new devices, environments, and systems are opening themselves up for user adoption and in many cases adaptation, such as SMS messaging on cell phones. New and unexpected interactions with the immaterial have expanded the design territory to include people as designers, and Moran(More)
We present the project Tejp, which aims at exploring the potential of ubiquitous computing as an expressive means of personalising public space. The project consists of a series of experiments in which users deploy open low-tech prototypes in urban settings to create layers of personal information and meaning in public space through the parasiting of(More)
Accounting protocols are used to quantify traffic to support billing, QoS assurances, and other objectives. Current protocols do not provide complete security for this purpose because of the threat of 'cramming' attacks in which unauthenticated parties can introduce traffic that the accounting system attributes incorrectly. In this paper we explain this(More)
We are exploring methods for participatory and public involvement of new 'players' in the design space. Underdogs & Superheroes involves a game-based methodology – a series of creative activities or games – in order to engage people experientially, creatively, and personally throughout the design process. We have found that games help engage users’(More)
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