Margarete Boos

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Virtual distributed groups must adapt to a number of sociotechnical characteristics in order to relate positively and work effectively over distance. Short-term groups, in particular, experience considerable difficulty in making the adaptations to systems and partners in virtual teams. When adaptation failures occur, such group members are prone to make(More)
Flocking behaviour, as a type of self-organised collective behaviour, is described as the spatial formation of groups without global control and explicit inter-individual recruitment signals. It can be observed in many animals, such as bird flocks, shoals or herds of ungulates. Spatial attraction between humans as the central component of flocking behaviour(More)
Computer-mediated communication (CMC) has created a new communication divide. Mostly, this division is due to technical and access problems. Overlooked is yet another divide in terms of user communication competence. This contribution focuses on media competence based on theories about communication competence and theories about CMC. Two field studies are(More)
BACKGROUND Effective team leadership in cardiopulmonary resuscitation (CPR) is well recognized as a crucial factor influencing performance. Generally, leadership training focuses on task requirements for leading as well as non-leading team members. We provided crisis resource management (CRM) training only for designated team leaders of advanced life(More)
This study on competition in human groups was performed within the context of the competitive outcome interdependence concept: the degree to which personal outcomes among group members are affected by the consequences of task performance of others, e.g. when one group member gains a high reward for a task, this lowers the available reward for other group(More)
How is movement of individuals coordinated as a group? This is a fundamental question of social behaviour, encompassing phenomena such as bird flocking, fish schooling, and the innumerable activities in human groups that require people to synchronise their actions. We have developed an experimental paradigm, the HoneyComb computer-based multi-client game,(More)
Virtual seminars as a form of tele-learning are becoming a well-established instructional form within universities and educational offers for adults. The critical gist of many virtual seminar projects are two problem sets, typical for tele-learning applications: low media-competence and low participation rates. During a virtual seminar, based at the these(More)
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