Marcos Fajardo

Learn More
We introduce a set of robust importance sampling techniques which allow efficient calculation of direct and indirect lighting from arbitrary light sources in both homogeneous and heterogeneous media. We show how to distribute samples along a ray proportionally to the incoming radiance for point and area lights. In heterogeneous media, we decouple ray(More)
We present a method that extends techniques in [Yu and Malik 1998] and [Debevec 1998] to estimate the surface colors of a complex scene with diffuse surfaces lit by natural outdoor illumination. Given a model of the scene’s geometry, a set of photographs of the scene taken under natural illumination, and corresponding measurements of the illumination, we(More)
As path tracing allows for more realistic and faster lighting, an increasing number of movies are created the physically based way. With examples from recent movies, the architectures and novel workflows of the next generation of production renderers are introduced to a wide audience including technical directors, artists, and researchers.
Light propagation within translucent materials can be described by a BSSRDF [Jensen et al. 2001]. The main difficulty in integrating this effect lies in the generation of well-distributed samples on the surface within the support of the rapidly decaying BSSRDF profile. Jensen suggested that these points could be importance sampled but did not provide(More)
We are witnessing a renewed research interest in robust and efficient light transport simulation based on statistical methods. This research effort is propelled by the desire to accurately render general environments with complex materials and light sources, which is often difficult with the industry-standard ad hoc solutions. In addition, it has been(More)
Absorption of L-M and L-N transitions of nickel has been measured using point projection spectroscopy. The x-ray radiation from laser-irradiated gold cavities was used to heat volumetrically nickel foils "tamped with carbon" up to 20 eV. Experimental spectra have been analyzed with calculations based on the spin-orbit split arrays statistical approach and(More)
Work in dynamic image based rendering has been presented by Kanade et al. [4] and Matusik et al. [5] previously. We present an alternative implementation that allows us to have a very inexpensive process of creating dynamic image-based renderings of digitally recorded photo realistic, real-life objects. Together with computer vision algorithms, the(More)
The last few years have seen a decisive move of the movie making industry towards rendering using physically-based methods, mostly implemented in terms of path tracing. Increasing demands on the realism of lighting, rendering and material modeling, paired with a working paradigm that very naturally models the behaviour of light like in the real world mean(More)