Marco Villalta

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In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article’s aim is to develop and systematize guidelines for(More)
The progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that assists in the design and classroom integration of educational games. The framework addresses both the educational dimension and the ludic dimension. The(More)
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games’ potential for education stems from the fact that players are immersed in a virtual(More)
Single Display Groupware (SDG) allows multiple people in the same physical space to interact simultaneously over a single communal display through individual input devices that work on the same machine. The aim of this paper is to show how SDG can be used to improve the way resources are used in schools, allowing students to work simultaneously on(More)
A single-display groupware collaborative language laboratory Juan Felipe Calderón, Miguel Nussbaum, Ignacio Carmach, Juan Jaime Díaz & Marco Villalta To cite this article: Juan Felipe Calderón, Miguel Nussbaum, Ignacio Carmach, Juan Jaime Díaz & Marco Villalta (2014): A single-display groupware collaborative language laboratory, Interactive Learning(More)
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