Marco Gaudina

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The paper presents the preliminary implementation of eLaparo4D, an immersive training space designed for videolaparoscopic surgery. This is a low-cost training space which integrates haptic devices with realistic surgery tools and 3D rendering with physically deformable 3D CG models of the human internal organs. The main objective of the eLaparo4D first(More)
The recent developments in pervasive services offer incredible opportunities to provide a host of efficiency enhancement to human users. In fact, although complex computational tasks still require server side resources, combination of rich content delivering devices, such as smart phones, together with wearable I/O devices and wireless broadband networking,(More)
Several studies both in the field of psychology and in the field of physiology relate stress to the difficulty of transferring information from short term memory to medium term memory. This difficulty causes a reduction in personal efficiency and generates heavy frustration as things to do tend to come to mind with no relation to the user current(More)
The 4W (What-Where-When-Who)project has demonstrated that the combination of rich content delivering devices, such as smart phones, together wireless broadband networking and server side computational power can be used to seamlessly weave a mesh of smart services and intelligent environments providing support to human memory capabilities. Our system is(More)
Holographic interactivity is nowadays a promising research topic within HCI field, mainly due to recent technological improvements. Moreover, low-cost off-the shelf components are widely availables, with respect to the last century situation for traditional human-machine interaction paradigms. The way of displaying information and data communication are now(More)