Marcin Wichrowski

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Population aging and the ubiquity of technology in everyday life have made designing solutions for older adults a necessity. Usercentered and participatory design approaches include elderly users in the software development process to some extent but do not encourage them to take a leading role in designing applications to address their unmet needs.(More)
This paper is a case study of teaching digital interactive storytelling dedicated to art students using DVD-Video and Blu-ray Disc technologies. In recent years, the evolution of technological tools to tell and share stories has accelerated. The article is a summary of the author's experience of many years of work with students and presents the methodology(More)
Development of new technologies contributes significantly to changes in interaction and interface design of everyday devices and more specialized medical devices. The following article is an attempt to analyze which of these solutions may have a direct effect to change the level of safety in use, forms of interaction, appearance and usefulness of medical(More)
Increasing popularity of Augmented Reality (AR) and easy access to new software for creating projects using this technology leads to considerations how to integrate it with the students' assignments/projects and encourages us to check potential of it in the academic world. The first part of this paper gives a brief description of the AR technology,(More)
The following paper describes the results of a workshop concerning the implementation of applications for the Google Glass platform. Due to the constantly growing new market for wearable devices, there is a strong demand for ideas concerning applications and solutions dedicated to these devices. In addition, it is important to check the existing methods for(More)
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