Marcia A. Zier

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The instructional technology of voice recognition, interactive videodisc, and microcomputer offers new opportunities in medical education. The TIME Project is using this technology to create engaging, believable clinical situations that promote experiential learning, discovery learning, and contextual instruction in the medical school classroom. The TIME(More)
The Technological Innovations in Medical Education (TIME) Project has created an interactive videodisc patient-simulation model that provides faculty with a new method for patient-centered teaching in the medical school classroom. The TIME model is designed to be controlled by a professor in the classroom setting, and incorporates voice recognition(More)
OBJECTIVE Virtual dialogue--a voice-activated, interactive computer model that enables a user to have an individual virtual conversation with a real person--was evaluated as a method to educate women about breast cancer. Virtual dialogues with breast cancer experts were developed and used in a field study by women with and without the disease to assess the(More)
OBJECTIVE To assess the potential benefit of virtual dialogues with experts as a method for educating family members and caregivers of patients with an acquired brain injury (ABI). METHODS Knowledge of ABI was assessed by questionnaire for eight participants prior to and after interacting with a virtual dialogue method, called Virtual Conversations®.(More)
INTRODUCTION Virtual dialogue is a specific educational methodology that employs speech recognition, digital video, and computer technologies in a symbiotic relationship to allow users to have the illusion of a face-to-face conversation with a person in cyberspace. A voice-activated, interactive, virtual dialogue with a prostate cancer specialist was(More)
effort revolutionized spoken language technology and made independent speaker and continuous, real-time speech recognition systems a reality on large, powerful systems. Subsequent advancements in speech recognition technology by IBM, Dragon Systems, Learnout and Hauspie, Entropics, and other companies, resulted in the capabilities of independent speaker and(More)
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