Marcelo Gimenes

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We are developing RGeme (Rhythmic Meme Generator), an artificial intelligence system for the composition of rhythmic streams inspired by Richard Dawkin's theory of memes. The system is based on intelligent agents that learn from examples and interact by generating rhythms. The system has two broad stages. In the first one, the learning stage, which is the(More)
In this paper we present an artificial intelligence system inspired by Richard Dawkin's theory of memes for the composition of rhythmic passages. Rhythmic composition is understood as the process of interconnecting sequences of basic elements (or "rhythmic memes"). The overall design of the system consists of two broad stages: the learning stage and the(More)
Artificial life (A-Life) and evolutionary algorithms (EA) provide a variety of new techniques for making and studying music. EA have been used in different musical applications, ranging from new systems for composition and performance, to models for studying musical evolution in artificial societies. This paper starts with a brief introduction to three main(More)
The purpose of this paper is to give a general overview of the computer system that we are developing at the University of Plymouth to simulate the evolution of musical styles in societies inhabited by software agents. It is mostly inspired in real world human beings’ musical abilities and activities and is designed to investigate possible alternative(More)
This paper presents a new model for measuring similarity in a general Rhythm Space. Similarity is measured by establishing a comparison between subsequences of a given rhythm. We introduce the hierarchical subdivision of rhythm sequences in several levels, and compute a Distance Matrix for each level using the “block distance”. The information about the(More)
We are developing RGeme (Rhythmic Meme Generator), an artificial intelligence system for the composition of rhythmic streams inspired by Richard Dawkin's theory of memes. The system is based on intelligent agents that learn from examples and interact by generating rhythms to each other. The system has two broad stages. In the first one, the learning stage,(More)
In this paper we introduce iMe (Interactive Musical Environments), an interactive intelligent music system based on distributed software agents that is capable of learning to generate music autonomously and in realtime. iMe belongs to a new paradigm of interactive musical systems that we call “ontomemetical musical systems” for which we propose a series of(More)
This paper introduces Performance Without Borders and Embodied iSound, two sound installations performed at the 2016 Peninsula Arts Contemporary Music Festival at Plymouth University. Sharing in common the use of smartphones to afford real-time audience participation, two bespoke distributed computer systems (Sherwell and Levinsky Music, respectively).(More)
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