Marc Treib

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Figure 1: A terrain field of over 300 gigasamples (left). Direct editing using a paint and displacement brush (right) and simultaneous rendering of the resulting changes is performed at 60 fps on a 1920×1080 viewport using our approach. Abstract Previous terrain rendering approaches have addressed the aspect of data compression and fast decoding for(More)
Despite the ongoing efforts in turbulence research, the universal properties of the turbulence small-scale structure and the relationships between small- and large-scale turbulent motions are not yet fully understood. The visually guided exploration of turbulence features, including the interactive selection and simultaneous visualization of multiple(More)
The Closest Point Method (CPM) is a method for numerically solving partial differential equations (PDEs) on arbitrary surfaces, independent of the existence of a surface parametrization. The CPM uses a closest point representation of the surface, to solve the unmodified Cartesian version of a surface PDE in a 3D volume embedding, using simple and(More)
The augmentation of objects by textual annotations provides a powerful means for visual data exploration. Especially in interactive scenarios, where the view on the objects and, thus, the preferred placement of annotations changes continually, efficient labeling procedures are required. As identified by a preliminary study for this paper, these procedures(More)
Interactive and high-quality visualization of spatially continuous 3D fields represented by scattered distributions of billions of particles is challenging. One common approach is to resample the quantities carried by the particles to a regular grid and to render the grid via volume ray-casting. In large-scale applications such as astrophysics, however, the(More)
The JHU turbulence database [1] can be used with a state of the art visualisation tool [2] to generate high quality fluid dynamics videos. In this work we investigate the classical idea that smaller structures in turbulent flows, while engaged in their own internal dynamics, are advected by the larger structures. They are not advected undistorted, however.(More)
The efficient and high quality rendering of complex road networks—given as vector data—and high-resolution digital elevation models (DEMs) poses a significant problem in 3D geographic information systems. As in paper maps, a cartographic representation of roads with rounded caps and accentuated clearly distinguishable colors is desirable. On the other hand,(More)
We shed light on the accuracy of particle trajectories in turbulent vector fields when lossy data compression is used. So far, data compression has been considered rather hesitantly due to supposed accuracy issues. Motivated by the observation that particle traces are always afflicted with inaccuracy, we quantitatively analyze the additional inaccuracies(More)
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