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Ipas : Interactive Phenomenological Animation of the Sea
No current real time animation model of the sea simultaneously holds account of a heterogeneous water plane up to 10km2 with the local eects of breakings, winds, currents and shallow waters on waveExpand
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Animation phénoménologique de la mer - une approche énactive - . (Phenomenological animation of the sea - an enactive approach - )
TLDR
We propose une methodologie de modelisation des phenomenes naturels pour une instrumentation en un systeme de realite virtuelle. Expand
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Put fuzzy cognitive maps to work in virtual worlds
TLDR
This article lies within the interactive virtual stories telling scope and proposes the use of fuzzy cognitive maps as a tool to model emotional behavior of virtual actors improvising in free interaction within a "nouvelle vague" scenario. Expand
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Fuzzy cognitive maps for the simulation of individual adaptive behaviors
TLDR
We propose to describe such behavior using fuzzy cognitive maps (FCMs), whereby these internal states might be explicitly represented. Expand
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Agent ’ s Perception and Charactors # in Virtual Worlds Put Fuzzy Cognitive Maps To Work
* Laboratoire d’Informatique Industrielle (Li2, EA 2215 UBO/ENIB) ENIB Parvis Blaise Pascal 29280 Plouzané BP 30815 F-29608 Brest Cedex FRANCE Phone : +33 (0)298 05 66 31 Fax : +33 (0)298 05 66 29Expand
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Learning by Imitation of Behaviors for Autonomous Agents
TLDR
We propose a method allowing virtual actor to adapt a prototypic behavior of FCMs to a model by simple observation. Expand
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Multiagent simulation of evolutive plate tectonics applied to the thermal evolution of the Earth
[1] The feedback between plate tectonics and mantle convection controls the Earth's thermal evolution via the seafloor age distribution. We therefore designed the MACMA model to simulateExpand
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Comportements perceptifs d'acteurs virtuels autonomes : une application des cartes cognitives
TLDR
We are interested here in the perceptive behaviors of autonomous virtual actors. Expand
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Action Learning for Autonomous Virtual Actors
The goal of our work is to model believable virtual actors. Within the framework of learning by imitation, the virtual actor must be able to modify its prototypic behavior for miming in its imaginaryExpand
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