Learn More
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the virtual worlds are viewed through a single media that is a virtual camera. In order to properly convey information, whether related to the characters in a scene, the aesthetics of(More)
Progress in modeling, animation and rendering means that rich, high fidelity interactive virtual worlds are now commonplace. But as photographers and cinematographers know, achievement of the intended informational and aesthetic goals is highly dependent on the position and motion of the camera in relation to the elements of the scene. Camera control(More)
In this paper, we present a semantic space partitioning (SSP) approach to the virtual camera composition problem. Virtual camera composition (VCC) consists in positioning a camera in a virtual world, such that the resulting image satisfies a set of visual cinematographic properties. Whereas most related works concentrate on numerically computing a unique(More)
Developers of interactive 3D applications, such as computer games, are expending increasing levels of effort on the challenge of creating more narrative experiences in virtual worlds. As a result, there is a pressing requirement to automate an essential component of a narrative -- the cinematography -- and develop camera control techniques that can be(More)
Many problems in robust control and motion planning can be reduced to either finding a sound approximation of the solution space determined by a set of nonlinear inequalities, or to the "guaranteed tuning problem" as defined by Jaulin and Walter, which amounts to finding a value for some tuning parameter such that a set of inequalities be verified for all(More)
Rapid increase in the quality of 3D content coupled with the evolution of hardware rendering techniques urges the development of camera control systems that enable the application of aesthetic rules and conventions from visual media such as film and television. One of the most important problems in cinematography is that of composition, the precise(More)
Interactive Storytelling is a major endeavour to develop new media which could offer a radically new user experience, with a potential to revolutionise digital entertainment. European research in Interactive Storytelling has played a leading role in the development of the field, and this creates a unique opportunity to strengthen its position even further(More)
Haptic technology has been widely employed in applications ranging from teleoperation and medical simulation to art and design, including entertainment, flight simulation, and virtual reality. Today there is a growing interest among researchers in integrating haptic feedback into audiovisual systems. A new medium emerges from this effort: haptic-audiovisual(More)
We introduce a novel way of simulating sensations of motion which does not require an expensive and cumbersome motion platform. Multiple force-feedbacks are applied to the seated user's body to generate a sensation of motion experiencing passive navigation. A set of force-feedback devices such as mobile armrests or headrests are arranged around a seat so(More)