Manuel Menezes de Oliveira Neto

Learn More
We present a new approach for performing high-quality edge-preserving filtering of images and videos in real time. Our solution is based on a transform that defines an isometry between curves on the 2D image manifold in 5D and the real line. This transform preserves the geodesic distance between points on these curves, adaptively warping the input signal so(More)
Image matting aims at extracting foreground elements from an image by means of color and opacity (alpha) estimation. While a lot of progress has been made in recent years on improving the accuracy of matting techniques, one common problem persisted: the low speed of matte computation. We present the first real-time matting technique for natural images and(More)
This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space. As a result, it can be applied to polygonal representations of curved surfaces producing correct self-occlusions, interpenetrations, shadows and per-pixel lighting effects. The(More)
Reconstruction of missing or damaged portions of images is an ancient practice used extensively in artwork restoration. Recently, a few digital inpainting models based on the use of partial differential equations have been proposed. Unfortunately, these algorithms are computationally expensive, usually taking a few minutes to restore small portions of an(More)
We present a technique for performing high-dimensional filtering of images and videos in real time. Our approach produces high-quality results and accelerates filtering by computing the filter's response at a reduced set of sampling points, and using these for interpolation at all <i>N</i> input pixels. We show that for a proper choice of these sampling(More)
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently, such representations are based on the use of 3D textures or large datasets of sampled data. While some of the 3D-texture-based approaches can achieve interactive performance, all(More)
We present an efficient and automatic image-recoloring technique for dichromats that highlights important visual details that would otherwise be unnoticed by these individuals. While previous techniques approach this problem by potentially changing all colors of the original image, causing their results to look unnatural to color vision deficients, our(More)
Creating models of real scenes is a complex task for which the use of traditional modelling techniques is inappropriate. For this task, laser rangefinders are frequently used to sample the scene from several viewpoints, with the resulting range images integrated into a final model. In practice, due to surface reflectance properties, occlusions and(More)
We introduce a physiologically-based model for pupil light reflex (PLR) and an image-based model for iridal pattern deformation. Our PLR model expresses the pupil diameter as a function of the lighting of the environment, and is described by a delay-differential equation, naturally adapting the pupil diameter even to abrupt changes in light conditions.(More)