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In this paper, we describe an augmented reality version of the acclaimed desktop-based interactive drama, Façade [18]. Few entertainment experiences combine interactive virtual characters, non-linear narrative, and unconstrained embodied interaction. In AR Façade players move through a physical apartment and use gestures and speech to interact(More)
In this paper we present the results of a qualitative, empirical study exploring the impact of immersive technologies on presence and engagement, using the interactive drama Façade as the object of study. In this drama, players are situated in a married couple's apartment, and interact primarily through conversation with the characters and manipulation(More)
A growing research community is working towards employing drama management components in story-based games that guide the story towards specific narrative arcs depending on a particular player's playing patterns. Intuitively, player modeling should be a key component for Drama Manager (DM) based approaches to succeed with human players. In this paper, we(More)
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that improves the player's gaming experience. In this paper we evaluate a novel drama management approach deployed in an interactive fiction game called Anchorhead. This approach uses(More)
There is a growing interest in producing story based game experiences that do not follow fixed scripts pre-defined by the author, but change the experience based on actions performed by the player during his interaction. In order to achieve this objective, previous approaches have employed a drama management component that produces a narratively pleasing(More)
Our demonstration presents <i>AR Fa&#231;ade</i>, a phyiscally embodied version of the interactive drama <i>Fa&#231;ade</i>, at the Beall Center in Irvine, CA. In this drama, players are situated in a married couple's apartment, and interact primarily through conversation with the characters and manipulation of objects in the space. Our demonstration will(More)
Introduction: The objective of the Phoenix Mars mission is to determine if Mars' polar region can support life. Since liquid water is a basic ingredient for life as we know it, an important goal of the mission is to determine if liquid water exists at the landing site. It is believed that a layer of soil preserves ice by forming a barrier against high(More)
Computer games are an increasingly popular application for Artificial Intelligence (AI) research, and conversely AI is an increasingly popular selling point for commercial games. Although games are typically associated with entertainment, there are many " serious " applications of gaming, including military, corporate, and advertising applications. There(More)
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows children and teenagers to interact with a conversational character impersonating the fairy tale writer H.C. Andersen (HCA). The rationale behind our system is to make kids learn(More)