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In this paper, we describe an augmented reality version of the acclaimed desktop-based interactive drama, Façade [18]. Few entertainment experiences combine interactive virtual characters, non-linear narrative, and unconstrained embodied interaction. In AR Façade players move through a physical apartment and use gestures and speech to interact(More)
BACKGROUND Women have a lower chance of surviving elective open abdominal aortic repair. The reasons for this are not clear. Endovascular repair has clearly reduced early and midterm morbidity and mortality for patients with large abdominal aortic aneurysms (AAAs). However, most patients are male. It is unclear whether there has been any reduction in(More)
PURPOSE This study evaluated the outcomes of secondary procedures after endovascular aneurysm repair (EVAR). METHODS From 2002 to 2009, 1768 patients underwent EVAR for treatment of 1662 elective (94%) and 106 emergent (6%) infrarenal abdominal aortic aneurysm (AAA) with a variety of Food and Drug Administration-approved and commercially available stent(More)
In this paper we present the results of a qualitative, empirical study exploring the impact of immersive technologies on presence and engagement, using the interactive drama Façade as the object of study. In this drama, players are situated in a married couple's apartment, and interact primarily through conversation with the characters and manipulation(More)
BACKGROUND Case and single center reports have documented the feasibility and suggested the effectiveness of endovascular aneurysm repair (EVAR) of ruptured abdominal aortic aneurysms (RAAAs), but the role and value of such treatment remain controversial. OBJECTIVE To clarify these we examined a collected experience with use of EVAR for RAAA treatment(More)
A growing research community is working towards employing drama management components in story-based games that guide the story towards specific narrative arcs depending on a particular player's playing patterns. Intuitively, player modeling should be a key component for Drama Manager (DM) based approaches to succeed with human players. In this paper, we(More)
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that improves the player's gaming experience. In this paper we evaluate a novel drama management approach deployed in an interactive fiction game called Anchorhead. This approach uses(More)
There is a growing interest in producing story based game experiences that do not follow fixed scripts pre-defined by the author, but change the experience based on actions performed by the player during his interaction. In order to achieve this objective, previous approaches have employed a drama management component that produces a narratively pleasing(More)
Introduction: The objective of the Phoenix Mars mission is to determine if Mars' polar region can support life. Since liquid water is a basic ingredient for life as we know it, an important goal of the mission is to determine if liquid water exists at the landing site. It is believed that a layer of soil preserves ice by forming a barrier against high(More)
Our demonstration presents <i>AR Fa&#231;ade</i>, a phyiscally embodied version of the interactive drama <i>Fa&#231;ade</i>, at the Beall Center in Irvine, CA. In this drama, players are situated in a married couple's apartment, and interact primarily through conversation with the characters and manipulation of objects in the space. Our demonstration will(More)