Makoto Sakuta

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— We propose a scheduling algorithm minimizing voids generated by arriving bursts in optical burst switched WDM network. In the proposed scheduling algorithm, when the burst which has arrived at optical core router at a certain time can be transmitted in some data channels by using the unused data channel capacity(it is called void), our proposed scheduling(More)
This paper describes the current state of the art in computer shogi. Shogi (Japanese chess) promises to be a good vehicle for future research into game-playing programs that are based on tree-searching paradigms. This paper shows where chess and shogi are similar, and details the important areas that make shogi programming of particular interest. A crucial(More)
This paper explores the possibility of computing imperfect-information games with focus on its endgame, namely, mating problems with uncertainty. We have chosen the domain of Tsuitate-Shogi, which is a Krieg-spiel-like Shogi variant. Our present goal is to make a program that can solve mating problems of Tsuitate-Shogi (Tsuitate-Tsume-Shogi). We have(More)