Magy Seif El-Nasr

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Emotions are an important aspect of human intelligence and have been shown to play a significant role in the human decision-making process. Researchers in areas such as cognitive science, philosophy, and artificial intelligence have proposed a variety of models of emotions. Most of the previous models focus on an agent's reactive behavior, for which they(More)
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of cooperative patterns within their games. Unfortunately, very little research investigated cooperative patterns or methods to evaluate them. In this paper, we present a set of(More)
Visual attention has long been an important topic in psychology and cognitive science. Recently, results from visual attention research (Haber et al. 2001; Myszkowski et al. 2001) are being adopted by computer graphics research. Due to speed limitations, there has been a movement to use a perception-based rendering approach where the rendering process(More)
There has been a recent increase in the number of game environments or engines that allow users to customize their gaming experiences by building and expanding game behavior. This article describes the use of modifying, or <i>modding</i>, existing games as a means to learn computer science, mathematics, physics, and aesthetic principles. We describe two(More)
The emergence of, what is now called, ‘emotional intelligence’ has revealed yet another aspect of human intelligence. Emotions were shown to have a major impact on many of our everyday tasks, including decision-making, planning, communication, and behavior. Researchers have recently acknowledged this major role that emotions play, and thus we see a variety(More)
As video games become more popular, there is an urge for procedures that can support the analysis and understanding of players' behaviors within game environments. Such data would inform game and level designers of game design issues that should be fixed or improved upon. By logging user-initiated events in video games, analysts have exhaustive information(More)
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such domains relies on their immersive and engagement qualities. Filmmakers and theatre directors use many techniques to project tension in the hope of affecting audiences' affective(More)