Mads Møller Jensen

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The widespread presence of motion sensors on users' personal mobile devices has spawned a growing research interest in human activity recognition (HAR). However, when deployed at a large-scale, e.g., on multiple devices, the performance of a HAR system is often significantly lower than in reported research results. This is due to variations in training and(More)
This paper presents the design and development process of an interactive football-training game that aims to improve players' ball-handling skills, and their ability to simultaneously survey the playing field. A small-scale experiment was conducted to test the game, and the results are presented and reflected upon. Based on the experiences gained from the(More)
Breathing exercises can help children with ADHD control their stress level, but it can be hard for a child to sustain attention throughout such an exercise. In this paper, we present ChillFish, a breath-controlled biofeedback game designed in collaboration with ADHD professionals to investigate the possibilities of combining breathing exercises and game(More)
The recent growth in development and research in computer-supported physical games has sprouted a wide variety of games merging qualities from both computer games and sports. Despite the increasing interest in this type of games, exploration of their specific game mechanics and the understanding of how the opponent format and relationships impact a game are(More)
Using game elements and mechanics in sports training holds great potential for increasing player enjoyment, but also introduces a risk of reducing training relevance. This paper describes a novel training installation for individual handball training, called "The Bouncer", and the design process behind three training games. In order to investigate how game(More)
Advancements in wearable and ubiquitous computing have exposed the interaction design community to a new perspective on sports. As a result, increasing effort has been directed toward creating technology-enhanced systems that can improve sports experiences. So far these technologies have focused primarily on gathering data on a single user's performance,(More)
The last decade's advancements in computer technology have facilitated a growing interest in the development of interactive sports-training equipment. This development has provided athletes and coaches with measurement and training tools, with performance analysis or skill improvement as purpose. However, most of these tools are created with a single goal,(More)
Breathing exercises have been shown to have multiple benefits for children with Attention Deficit Hyperactivity Disorder (ADHD). However, these children can have issues retaining attention to such an exercise. In this paper we present a study of ChillFish, a respiration game for children with ADHD. Our findings show tendencies that the game works in terms(More)
In this paper we explore how mobile devices and co-location in mobile contexts contribute social play in game design, addressing the limited understanding of social interactivity in mobile games. Using the Mechanics-Dynamics-Aesthetics (MDA) framework, we code four games illustrating effective use of mobile, social, and co-located elements. Subsequently, we(More)