Mads Kock Pedersen

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In the worldwide quest for producing biofuels from lignocellulosic biomass, the importance of the substrate pretreatment is becoming increasingly apparent. This work examined the effects of reducing the substrate particle sizes of wheat straw by grinding prior to wet oxidation and enzymatic hydrolysis. The yields of glucose and xylose were assessed after(More)
In cellulose-to-ethanol processes a physico-chemical pretreatment of the lignocellulosic feedstock is a crucial prerequisite for increasing the amenability of the cellulose to enzymatic attack. Currently published pretreatment strategies span over a wide range of reaction conditions involving different pH values, temperatures, types of catalysts and holding(More)
Twenty Aspergillus strains were evaluated for production of extracellular cellulolytic and xylanolytic activities. Aspergillus brasiliensis, A. niger and A. japonicus produced the highest xylanase activities with the A. brasiliensis and A. niger strains producing thermostable β-xylosidases. The β-xylosidase activities of the A. brasiliensis and A. niger(More)
BACKGROUND The recent development of improved enzymes and pentose-using yeast for cellulosic ethanol processes calls for new attention to the lignocellulose pretreatment step. This study assessed the influence of pretreatment pH, temperature, and time, and their interactions on the enzymatic glucose and xylose yields from mildly pretreated wheat straw in(More)
Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science (or crowd sourcing) is a way of exploiting this ability by presenting scientific research problems to non-experts. 'Gamification'--the application of game elements in a non-game context--is an effective(More)
The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. We present our(More)
Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By playing, players help scientists, and thereby interact with real continuous research processes. This mixes the two worlds of play and science in new ways. During usability testing(More)
Mads Kock Pedersen, Birk Skyum, Robert Heck, Romain Müller, Mark Bason, Andreas Lieberoth, and Jacob F. Sherson Department of Physics and Astronomy, AU Ideas Center for Community Driven Research, CODER, Aarhus University, DK–8000 Aarhus C, Denmark School of Physics and Astronomy, University of Nottingham, University Park, Nottingham NG7 2RD, United Kingdom(More)
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