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Personalizing Interactive Digital Storytelling in Archaeological Museums: the CHESS Project
- Laia Pujol, M. Roussou, Stavrina Poulo, O. Balet, M. Vayanou, Y. Ioannidis
- 13 December 2011
Archaeological museums can be boring to many people because they do not connect to the personal narratives they carry with them and constantly re-build. Indeed, memory institutions need to sustain…
The Museum as Digital Storyteller: Collaborative Participatory Creation of Interactive Digital Experiences
Digital storytelling is one resource museums have in hand for enriching their offer to audiences and society at large. But how is the museum to author digital storytelling experiences that cater to…
Authoring Personalized Interactive Museum Stories
The underlying storytelling model is described using examples from the stories authored using the CHESS Authoring Tool, and key results focusing on the authors’ perspective for the creation of personalized stories are reported.
A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience
- M. Roussou, A. Katifori, Laia Pujol, M. Vayanou, Stefan Rennick Egglestone
- Computer ScienceCHI Extended Abstracts
- 27 April 2013
The role and impact that 'personas' representing archetypical visitors of two very different museums have had, not only on the design process but also as a mechanism to support the story authors and to bootstrap personalization of experiences are reflected.
Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach
This research, which collected and analyzed data from two environments: the Acropolis Museum and social media, investigates the use of indirect profiling methods through a visitor quiz in order to provide the visitor with specific museum content.
From personalization to adaptivity - Creating immersive visits through interactive digital storytelling at the Acropolis Museum
- Laia Pujol, A. Katifori, +5 authors Y. Ioannidis
- Computer Science, EngineeringIntelligent Environments
- 31 July 2013
The fundamental elements of the CHESS project approach are presented, which is to provide adaptive, personalized, interactive storytelling for museum visits and the preliminary results of a recent evaluation study that are informing several directions for future work.
CHESS: Personalized Storytelling Experiences in Museums
The CHESS research prototype system which offers personalized, interactive digital storytelling experiences to enhance museum visits is presented, demonstrating the authoring and visiting experiences.
Designing Performative, Gamified Cultural Experiences for Groups
- M. Vayanou, Y. Ioannidis, G. Loumos, O. Sidiropoulou, A. Kargas
- Computer Science, SociologyCHI Extended Abstracts
- 2 May 2019
A mobile-based, group experience design for gamified cultural visits with performative elements, leveraging the trajectories HCI framework is presented, highlighting the key role, interface and space transitions encountered in the experience and elaborate on the adopted design choices.
Cultivating Mobile-Mediated Social Interaction in the Museum: Towards Group-Based Digital Storytelling Experiences
The museum visit is a collaborative activity: people typically visit museums in social groups, and conversation between group members has been highlighted as a key aspect for an engaging visitor…
How to play storytelling games with masterpieces: from art galleries to hybrid board games
- M. Vayanou, Y. Ioannidis, G. Loumos, A. Kargas
- Computer ScienceJournal of Computers in Education
- 9 October 2018
A generic storytelling game, titled “Find the artwork behind the story!” is proposed, and the results of a user study that investigates the game’s affordances in different environments and setups are presented, ranging from large exhibitions at a cultural center, to a casual home setting.