• Publications
  • Influence
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
  • M. Slater
  • Computer Science, Medicine
  • Philosophical Transactions of the Royal Society B…
  • 12 December 2009
TLDR
In this paper, I address the question as to why participants tend to respond realistically to situations and events portrayed within an immersive virtual reality system. Expand
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A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
  • M. Slater, S. Wilbur
  • Computer Science
  • Presence: Teleoperators & Virtual Environments
  • 1 December 1997
TLDR
This paper reviews the concepts of immersion and presence in virtual environments, and draws on the experience of ComputerSupported Cooperative Working (CSCW) research as a guide to understanding presence in shared environments. Expand
  • 1,251
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Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
  • M. Slater
  • Computer Science
  • Presence
  • 1 October 1999
TLDR
Witmer and Singer recently published a questionnaire for eliciting presence in virtual environments together with a questionnaire questionnaire for measuring a person’s immersive tendencies (witmer & Singer, 1998). Expand
  • 640
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From presence to consciousness through virtual reality
Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refersExpand
  • 1,056
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Using Presence Questionnaires in Reality
TLDR
A between-group experiment was carried out to assess whether two different presence questionnaires can distinguish between real and virtual experiences. Expand
  • 564
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The Sense of Embodiment in Virtual Reality
What does it feel like to own, to control, and to be inside a body? The multidimensional nature of this experience together with the continuous presence of one's biological body, render bothExpand
  • 403
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Depth of Presence in Virtual Environments
TLDR
This paper describes a study to assess the influence of a variety of factors on reported level of presence in immersive virtual environments. Expand
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Walking > walking-in-place > flying, in virtual environments
TLDR
A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment experience a higher subjective sense of presence when they locomote by walking-in-place (virtual walking) than when they push-button-fly (along the floor plane). Expand
  • 778
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A note on presence terminology
TLDR
This note addresses the confounding of the term 'presence' with several different distinct aspects of experience. Expand
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Taking steps: the influence of a walking technique on presence in virtual reality
TLDR
This article presents an interactive technique for moving through an immersive virtual environment (or “virtual reality”) where locomotion is restricted to ground level. Expand
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