• Publications
  • Influence
Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.
Meta-analytic procedures were used to test the effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, empathy/desensitization, andExpand
  • 1,432
  • 152
  • PDF
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
Although dozens of studies have documented a relationship between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games.Expand
  • 502
  • 36
  • PDF
Exposure to Muslims in Media and Support for Public Policies Harming Muslims
We study the short-term and long-term effects of news portraying Muslims as terrorists on Americans’ support for public policies exclusively harming Muslims. Expand
  • 78
  • 5
  • PDF
Effects of prosocial, neutral, and violent video games on college students' affect.
Recent research reveals that playing prosocial video games increases prosocial cognitions and helpful behaviors [Gentile el al., 2009; Greitemeyer and Osswald, 2009; 2010; 2011]. These results areExpand
  • 67
  • 4
  • PDF
Arabs as Terrorists: Effects of Stereotypes Within Violent Contexts on Attitudes, Perceptions, and Affect
Objective: Test the effects of stereotypic video game portrayals with and without violence on attitudes toward the stereotyped group. Method: Two experiments tested the effects of stereotypic videoExpand
  • 88
  • 4
  • PDF
Assessing Helping and Hurting Behaviors Through the Tangram Help/Hurt Task
Across six studies, we validated a new measure of helpful and hurtful behaviors, the Tangram Help/Hurt Task. Studies 1 to 3 provided cross-sectional correlational convergent and discriminant validityExpand
  • 35
  • 4
  • PDF
Media as agents of socialization
Unlike Chip Douglas from the movie “Cable Guy,” most children are not raised exclusively by television, without support from parents, teachers and other caregivers. Nonetheless, media play anExpand
  • 24
  • 4
  • PDF
Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.
Recent research reveals that playing prosocial video games increases prosocial cognitions, positive affect, and helpful behaviors [Gentile et al., 2009; Greitemeyer and Osswald, 2009, 2010, 2011].Expand
  • 81
  • 3
  • PDF
Developing trust: First impressions and experience
Using the repeated Trust Game, we investigated how first impressions and experience affect trusting dispositions, beliefs, and behaviors. As in previous research, trusting beliefs and trust-relatedExpand
  • 33
  • 3
  • PDF
Public policy and the effects of media violence on children
Policymakers and the public have been concerned about the effects of media violence on children for decades. Scientific psychological research can be an important source of information for policy, asExpand
  • 84
  • 1
  • PDF